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/Miroslav
Project 2 user testing and final presentation
We have started to wrap things up on our project. Unfortunately the process are a bit sluggish and still there is a lot of parallel work. A very limited amount of user testing has been made. The design was tested with two children one 6 year old and a 13 year old. One of the…
Digital tools and project 2 progress
We are continuing with the project 2 by applying the feedback we got from crit session 4. Everything regarding the digital prototype is moved to the groups shared folder on Adobe xD. We will shortly start to evaluate the design decisions by engaging with other users as well. Right now we are looking to try…
Project 2 crit 4 and progress
As of 16/3 we have gotten some new guidelines on how to work with our project. Because of the outbreak of covid-19 all physical meetups with the group are postponed until further notice. This means that all work will be done online and no physical prototype will be viable, as we can’t use the workshop.…
Project 2 insights and prototyping
So the plan was to start the physical prototype in the workshop on 13/3. Unfortunately some members of the group felt ill and couldn’t attend. So we did postpone the meeting but decided to create some quick paper prototypes from home. The task is to try out the meaningfulness in doing a chore and then…
Beyond the norm and project 2 progress
In this post I discuss the material for the lecture we had on Monday(PowerPoint material) and associated paper. The article is called Alternatives: Exploring Information Appliances through Conceptual Design Proposals. Beginning with the article which is written roughly 20 years ago, we are presented in the introduction about the possibilities of the future of digital…
More on UbiComp and project 2 progress
Went through an interesting paper about ubiquitous computing. “Charting Past, Present and Future research in Ubiquitous Computing” is the paper called. The paper focuses and discusses 3 different themes surrounding the Ubiquitous field. Natural interfaces, context-aware and automated capture/record of experiences. With natural interfaces traditional way of interaction with ubiquitous systems are being challenged. Challenged…
Connectivity and project 2 work
Had an interesting workshop/lecture about connectivity. Where we would learn how to connect, use and control the arduino via a web interface. What is needed is several components but noticeably Node.js and Johnny-Five would serve as core software components. Johnny-five is a framework suited to control the arduino. Johnny-five is a well documented project and…
Project 2 and M1
Started with a new group project, Project 2. The theme of the research is “fringe communication” and the orientation we choose as a group is “family”. We are expected to dive into the later stages of the design process. Design process method is based on the second diamond in the “double diamond”-process. Focus will be…
API lab and UbiCom
So last weeks we have been working in the “background” exploring some JavaScript libraries. As a group we chose to work with a library called Popmotion Pure. It’s an advanced animation library used mainly for animations. A lot of examples on the official website was very technical and was kind of hard to do own…
CAD and 3D printing
Had a brief and short introduction in CAD software and 3d printing, the software demonstrated was Autodesk fusion 360 and prusaslicer. The workshop was very basic and we did a walkthrough on the functions of fusion 360. Since I have used fusion 360 to design 3d parts in the past this felt like a very…
“It’s not rocket science”…user testing
Had an interesting lecture about user testing. This is something in my field of interest since it’s describing a phase in the design process that is more about the practical way of conducting things, and in this case how to test a design/prototype with users. The outcome of the activity is to analyze the data…
Experience prototyping
Some interesting findings in the article, Experience prototyping by Marion Buchenau and Jane Fulton Suri. The content and main objective of the paper is to explain the method of experience prototyping. The article becomes increasingly engaging as it digs deeper into what it really means. As experience is something very dynamic and complex and interwoven…
Project 1 feedback and conclusion
This entry will focus on summing up the result of the project and try to reflect about the feedback we got from Johannes and also the other students in class. Last time I wrote about the project we had roughly one day left to work on it (Thursday). As it was the last day we…
Project 1, the first three days…
Started a new project with a set of new colleges. We had the project introduction on Monday which got us officially started on the project with some brainstorming. Intimacy is our theme, which is a very broad theme but I wouldn’t argue that the other themes are any easier. Since this is a short collaboration(4…
workshop 3 & week 3 recap
Fridays workshop was a continuance on the workshop on Thursday. We concluded that the prototype didn’t add any value to the specific game (ping pong) and so the workshop was to re-develop the controller. So we as a group decided that the pedal controller didn’t work as intended. We wanted to create a controller that…
Workshop 3
Workshop 3 consisted of a exercise with the arduino microcontroller. The task was to build a interactive keypad/controller for a random game. From the start we thought about some kind of controller where the person has to use the whole body or the balance to control up/down/left/right. But as we split in groups of 2…
API Lab thoughts
So the API lab has officially started on Monday. Not much information on Monday other than setting up git hub repository/connecting computers to it and choosing a library. My group and I have chosen to research the Popmotion library which is an animation library. The official goal for this part of the course is to…
Recap week 2
This week started off a bit theory heavy with a lecture in “Dissecting prototypes” and programming in Tuesday. Other than that most of the week was filled with group work in video prototyping. The prototype lecture in Monday was interesting, containing rich information about the subject but it also pinpoints and clarifies some thoughts about…
Workshop 2 Video prototype feedback
Had a nice workshop 31/1 were we got to watch and compare other students video prototypes. Which was interesting and enlightening. Some of the critique we got on our video was not surprising and was most of the issues I kind of suspected and mentioned in my post 30/1. The social context and camera technique…
Summary about arduino and electronics lectures
The lectures we had was pretty basic and entry level. The first one being a walk through what a micro-controller (arduino) is and it’s physical capabilities. Some basic knowledge about electronics was also shared. Resistor, led, transistor, breadboard, jumper wires and miscellaneous stuff associated in the starter kit. So I felt a bit ahead in…
Video prototyping finalization and thoughts
Today was the last day to work on the video prototype and our “flex device”. We continued to use the paper screens we made yesterday as the printers in university still were offline and the paper ones mediate the message in a “okay”-way. Now it was time to actually do some filming of the prototype…
Building a stepping stool and video prototyping session
Today was a busy day, ended the workshop tour and exercise by getting to know more tools and finishing the stepping stool from last week. I’m pleased by the visual design of it, but it performed badly in the functionality test (the legs broke off). I’m certain that with a little more time on the…
Video prototype session 28/1
Got some quality time with the group. Most of the core settings are set and the storyboard is made. Next step would be filming and iterate that process a couple of times until we are satisfied with the outcome. Key focus should be on storytelling, setting the context and to mediate the user value in…
First week recap
A lot of interesting information have been presented. Prototyping isn’t an isolated task, it is joined and paired up in different ways with several elements. Depending on how advanced the outcome should be, the level of complexity can rise very fast. But the point is that a prototype should be made in an efficent matter…
Sketching and Video prototype
21/1 we had a workshop in why we sketch and do video prototypes and why it is important. The workshop was followed with some practical tasks and disscussion about a couple of video prototypes. Prototypes are important because as a designer we can quickly embody our ideas into tangible physical things. A great way to…
21/1 First Impression
Introduction to prototyping and first workshop day finished. Nothing to crayz information-wise. Softstart with the intro day 20/1. Workshop 21/1 provided some more information and exersices. All of my blogg post will follow a specific style where I try to answer on: -What? A short description of the context, usually a couple of sentences. -Why?…
New course
A new course has started; “Interaction Design: Prototyping, 15 credits”. A new category is started for this porpuse. Simply called “Prototyping”. Course will run from 20/1 to 27/3. I’m aiming to update my journal at least twice a week.
Short Presentation
This is a short presentation of who writes and updates this blogg. In this blogg (or journal as it will serve) I will inform the reader about my thoughts, ideas and prototypes.