Designing for movement, lecture and thoughts

This lecture was interesting, not only because it was spaced away from the first introduction lecture but also because it takes on kinaesthetics in more detailed way. We have experienced some movements these days but now we got the explanation to them. The things that Jens talked about made so much sense, it’s that “aha-moment” you get. You know about something because you have experienced it practically but you haven’t really verbalized or made sense of it in your head. Jens opened up by talking about perspectives and how it can interpreted by the person moving, the observer and the machine.

The final pages on the slides mentions that the interactive experience is supposed to involve technology to take part both via an input and an output. This raises the bar a bit as we are not supposed to focus solely on a movement isolated from any context.

Some potential questions to probe during the weekend:

Speed and movement, can we craft an interaction where the user has to use different speed in order to do the interaction. What kind of body parts are suitable for speed and can physical limitation of certain parts of the body be augmented some way? E.g. it’s easier to fast hand movement with your hand than your feet, it’s easier to circular motion with your head than the shoulder…

Floating movements, How can an interaction be made were the user get a feeling of running in mud, swimming against the current or going against the wind?

Movements with tension and strength, How does for example movements in yoga translate into a digital counterpart. Muscles are contracting and under tension and the pose is paused before going over to the other one. How can a digital interaction inspire the user into those types of movements?

We are going to meet up again on monday to brainstorm around a theme and what we exactly want to do.

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