Exploring the sketches

We started to a bit loosely with the exploration of the code. All of me peers know by now that I try to stray away from heavy and intense coding, as it really isn’t my strong side (nor within my interest). Opening up the folder for this module came with a bit of anxiety. What if the technical limitations of my coding skills (and my teammates, which he clearly stated wasn’t good at) are going to restrict us from fully developing the prototype? I have fears just like in module 1, which was based a lot on programming skills and bad sensors. Which in my opinion gave the result that both of those areas was dragged down in the mud. The coding didn’t work because the sensor was imprecise and the sensor didn’t work because the code wasn’t good enough…

The difference this time I guess would be that I’m a bit more confident in choosing a path and just sticking with it. Ultimately this approach usually gets some heat for being a bit too careful/modest and not to explorative but I feel most confident in developing prototypes when there are clear boundaries and limitation.

So we started a bit easy with opening the test sketches and playing around with them. There is 2 sketches in the folder but with a lot of potential. They serve as as starting point for us to explore and modify. The first one being “Drunk Rudolph” which is a sketch that records you movement on the window frame the output is showing the user with a couple of elements drawn by using the canvas library. It’s a very scaled down interaction and it doesn’t really tell us what the possibilities are as there so many. We also got the instruction from Jens to casually explore the sketches then start to brainstorm about a theme and I guess, most importantly, we need to find something we are interested in before the we go any deeper.

Second sketch is called “wrist distance”, which is more of a “skeleton code” to start recording data on different body parts. Basically the same as the first sketch but this has less of the awesome canvas graphics.

My thoughts and feelings from just opening up these sketches and just grasping what they do and what they can offer is: when to many opportunities is presented people often tend to drown in them. Meaning, I’m thinking there is so much potential to do with these sketches but I fear that we may take a bigger bite than we can chew. I say this because in order to do something our technical (programming) skills have to match our imagination, which I believe will be the biggest challenge in this module.

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