Interactivity group work, M1

Me and my college discussed a bit where we wanted to go with this module. Thoughts and ideas came up to maybe use the body and movement to shake a sensor which generates sound or something else. For this we thought about using an Arduino to create some kind of a wearable device. Essentially we dropped the idea as we didn’t fulfill the requirement of using sound, vibrations or other bodily skills to generate the input. We could go that way but it would require us to get a bit more technical with the coding in arduino which we didn’t really feel super comfortable with.

After some coaching we got back on a somewhat clear path. We discussed the abilities of the basic microphone as well as using a piezo-element. We came up with 2 ways of interacting and creating input. One was to use a microphone and the functions around threshold (Frequency, Peak and sustained). By using the body to generate a sustained frequency we can craft a nuanced interaction with the interface. We haven’t decided clearly on a output but an interaction where the user is required to be within a range and sound level is a loose idea. Some attributes were also discussed to further deepen the feeling of a meaningful interaction.

The other path was to use a piezo element to pick up the bodily generated sounds/vibrations. The main benefit with the piezo element is that it can be very sensitive to inputs. A lot of ways can be experienced in the field of coupling the input-interaction to output. Here again we haven’t decided on any attributes or how to display output. But we see a lot of potential in the (input) device. Maybe as an output, colors on a screen can be displayed. If the user wants a bright color then a bright (high pitch) sound has to be the input? How does the user generate a bright sound is the question and there is multiple ways of doing it with a microphone/piezo.

Figure 1, A sketch of piezo-element on a table.

Attaching the piezo to different material can also cause it to pick up different vibrations. The material it is attached to becomes therefore a medium for the user to explore.

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